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	<title>Much Ado About Blogging &#187; Business</title>
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		<title>Iterative App Icon Creation</title>
		<link>http://www.terhech.de/2011/01/iterative-app-icon-creation/</link>
		<comments>http://www.terhech.de/2011/01/iterative-app-icon-creation/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 20:25:15 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[clarity]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.terhech.de/?p=281</guid>
		<description><![CDATA[
&#8220;In many ways an apps‘ icon is an integral part of the product.&#8221;


From a marketing perspective, it incorporates your branding: It has to be easy to decipher, easy to recognize, and it should employ the main strengths of your brand.
From a usability perspective, it needs to give the users hints about your apps main functionality. [...]]]></description>
			<content:encoded><![CDATA[<div class="None">
&#8220;In many ways an apps‘ icon is an integral part of the product.&#8221;
</div>
<ol>
<li>From a marketing perspective, it incorporates your branding: It has to be easy to decipher, easy to recognize, and it should employ the main strengths of your brand.<br />
From a usability perspective, it needs to give the users hints about your apps main functionality. But it is strongly advised not to overstimulate this: If the actual app fails to fulfill the expectations that the icon sets, you will burn your users.</li>
<li>From a graphic design perspective, the icon has to look beautiful, strong, and not out of place when it is composed into its actual environment (i.e. the iPod Screen, or the Mac OS X Dock). </li>
<li>From a semiotic perspective, the signs and symbols that you use should have a shared and distinct meaning in your audience. If you intend to use symbols (like a note, a truck, a cup, a newspaper, or a book) you should make sure that they fit the attribution you are trying to apply in general.</li>
<li>Finally, the icon is the entry point into your app experience. And in most App Stores (iPod / iPhone, Ovi, Android …) the icon also represents your advertising in the store. It is the first thing people see, and the icon quality can influence the decision whether people like to request more information or not.</li>
</ol>
<p>Now, that does not mean that only perfect icons will lead to success (as Google has shown time and time again), but if you have limited other advertising resources at hand, then it is certainly advisable to optimize the hell out of your icon.</p>
<p><span id="more-281"></span></p>
<p>For my newest app, my first entry into the Mac App Store, I had to design an icon that had to explain a difficult concept to a mass market. The icon started with a base idea and then was optimized through 8 iterations.One can clearly see its development path, and I would like to explain the process that has lead to the final icon, so others can learn about the thinking behind it.</p>
<h4>The App, Clarity</h4>
<p>(<a href="http://www.clarity-app.com">www.clarity-app.com</a>)<br />
When I designed the app, I had three key features that I wanted to implement.</p>
<p><strong>1. Facebook Stream Client</strong><br />
Facebook offers with its News Streams a feature that is very similar to Twitter but oftentimes succeeds where Twitter fails as more of your close friends are probably on Facebook and so it is easier to feel connected.<br />
However, even though there are a couple of very good desktop Twitter clients (<a href="http://www.atebits.com/tweetie-mac/">Tweetie</a>, <a href="http://www.echofon.com">Echofon</a>, <a href="http://kiwi-app.net/">Kiwi</a>, etc), there are far less desktop Facebook Stream clients. There are some multi-clients (supporting Twitter, Facebook, and others), but given the huge set of Facebook features, their support is often poor. Therefore, my objective was to develop a Facebook Stream client, that would run on my desktop and inform me of the newest events in my friends‘ lives.</p>
<p><strong>2. Pleasing &#038; Uncluttered Interface</strong><br />
The second key feature has to do with the way news streams are presented on Facebook: Cluttered. The recent font-size change (smaller) did not really help the general impression of unsorted and unstructured heaps of text. For a long time, I longed for a simple interface that omits unnecessary information and just presents key aspects in an aesthetically pleasing interface.</p>
<p><strong>3. Only write to and read from specific social subnets</strong><br />
The third and last key feature is something that I really miss on Facebook but which seemed possible to pull off given their data structures: Posting status messages to subsets of your friends. Many people combine different social networks on Facebook: Work friends, School friends, Football friends, and more. Most of the time, when posting a status update, people have one specific social (sub) network in mind. However, while Facebook allows you to group friends in lists, it does not allow you to just post to one of these lists.</p>
<p>To sum it up, my app Clarity is a Facebook Stream Client that tries to display the information in a simple, structured, and aesthetically pleasing way. It supports the concept of different social sub networks defined through friend lists which allow you to write to or to read from just some of your friends. Furthermore, my goal was to offer a simple and satisfying way to sort friends into these friend lists, since the original Facebook interface is rather cumbersome and has kept me &#8211; so far &#8211; from actually creating lists for all of my friends.</p>
<h4>Key Features the Icon Should Display</h4>
<p>The list of features above had to be represented in the icon.</p>
<ul>
<li>Facebook News Client</li>
<li>Simple / Structured Display of the news</li>
<li>Being able to read from or write to specific friend lists</li>
<li>A simple way to categorize these friends</li>
</ul>
<p>Obviously that is not only a lot to display but also incredibly difficult to explain in an icon. Therefore, I decided to group and consolidate these features to just gain three easily identifiable elements.</p>
<p><strong>1. Facebook Client</strong><br />
I decided to remove the ,Stream‘ and tried to explain that in the accompanying text. Even though I could have applied ,Messages Bubbles‘ to explain the ,Stream‘ metaphor, I decided against it as that might have been too far-fetched to understand. Thus, it was only important to see that the app has to do with Facebook.</p>
<p><strong>2. More Structure</strong><br />
Alas, the name of the app, Clarity, already gives strong hints about this feature. So even though this also had to be part of the icon, I could explain it through another, a smaller element / hint.</p>
<p><strong>3. Friend Lists</strong><br />
Instead of trying to explain the ability to create lists, and write to lists, and read from lists, I reminded myself that most people that I introduced to the feature set of my app, did not even know that Facebook supported friend lists as the function is well hidden in the interface.<br />
Given that, I decided that an icon that resembles ordering or sorting of friends would be appropriate. </p>
<h4>Identifying Metaphors and Elements</h4>
<p><strong>The Base Design</strong><br />
After lots of thinking, I settled on an open book with varying elements and clearly visible friend profiles as the basis of my icon. On the one hand, the book resembles the actual physical facebook that Facebook originated from, and on the other hand, it offers a big canvas upon which I could try to employ symbols to explain other meanings of the app. With just this basis, I had already hinted at key feature #1, the ,Facebook Client‘.</p>
<p>In the beginning, I thought that it would suffice to layout the contents of the two open pages of the book in a very structured way to hint at feature #2, but I realized that that was not the case as a good structure is the standard and not the exception in books.<br />
Other options would have been to add a ruler, structure markers, or color labels, but neither of these seemed to be easy understandable enough.<br />
I then tried to see this key feature from a benefit-oriented point of view. The main benefit of having a cleaner and more structured interface is that it is easier to find and read information. Thus, I decided to use a loupe since these characteristics apply to loupe very well. The loupe could be placed on the book and hint at the ability to focus on friends, too.<br />
Finally, pulling off feature #3, the Friend Lists, was easy. As I already had an open book with profiles, I could just draw some circles to indicate the creation of friend lists. In order to support the understanding that these lists are being created by the user, I also added a text marker. </p>
<h4>First iteration</h4>
<p>With this in mind, the first iteration of the icon looked like this:<br />
￼<br />
<div class="wp-caption aligncenter" style="width: 138px"><a href="http://www.terhech.de/clarity/dockRender1.png"><img style="background-color: white" alt="Clarity Icon Version 0.1" src="http://www.terhech.de/clarity/dock_128_0.png" title="Clarity Icon Version 0.1" width="128" height="128" /></a><p class="wp-caption-text">Clarity Icon Version 0.1</p></div></p>
<p>On the left page it reads ,Clarity‘, and on the right side it reads ,Book‘. You can find a big version of the icon <a href="http://www.terhech.de/clarity/dockRender1.png">here</a>.</p>
<p>This was the start of a series of iterative improvements since there were manifold things, that I did not like. Nevertheless, you should not concentrate on changing details too early in the design process, you will not end up with a solid end result. Instead, you need to start working on the main proposition: The first thing that the user should grasp about your icon. In my case, what I found most unsatisfactory was (1) that the whole icon had an unstructured feel to it, and (2) that the icon paled size-wise in comparison to other Apple icons:</p>
<p><img style="background-color: white" alt="" src="http://www.terhech.de/clarity/example1.png" class="aligncenter" width="408" height="129" /></p>
<p>￼Here, all the icons are 128 x 128. My icon looks so small because it does not really use perspective to its advantage.</p>
<p>Therefore, in the next version I tried to enlarge the icon through a different perspective. I also changed the border color to something less obtrusive, and moved the circles so they were not overlapping &#8211; as that seemed to add to the unstructured feel.</p>
<p><img style="background-color: white" alt="" src="http://www.terhech.de/clarity/dock_128_1.png" class="aligncenter"/><br />
￼<br />
This version already looked better but I still was neither happy with the perspective, nor with the clutter, and I found that the elements of the icon did not occupy the available space. If you look closely at other Apple icons, you will find that if there are additional elements, they will be big and clearly visible:</p>
<p> <img style="background-color: white" alt="" src="http://www.terhech.de/clarity/example2.png" class="aligncenter"/></p>
<p>So for the next iteration of my icon, I decided to shift the perspective again, remove one of the friend circles, and enlarge the loupe. Also, I decided to remove the ,Book‘ word to omit even more unnecessary clutter.</p>
<p><img alt="" src="http://www.terhech.de/clarity/dock_128_2.png" class="aligncenter"/><br />
￼<br />
Once again, this looked better, but I felt that I had not gone far enough with the sizing, and it still felt cluttered and unstructured. Thus, I enlarged the loupe even more and changed the perspective again.</p>
<p><img alt="" src="http://www.terhech.de/clarity/dock_128_3.png" class="aligncenter"/></p>
<p>Next, Iremoved the text markers‘ lid, and also decided to remove the middle line of profile pictures as these did not contribute to the actual understanding of the meaning – since there were more than enough of them. Finally, I found that other Mac icons often had thicker lines so I enlarged the book cover.</p>
<p><img style="background-color: white" alt="" src="http://www.terhech.de/clarity/dock_128_4.png" class="aligncenter"/></p>
<p>￼This was actually the first time, that the icon started to please me. There were still rough edges, but in general I felt it was going in the right direction, meaning it was going to start looking more “Mac-like”.<br />
Now, that I had the basics in place, I needed to get back to my original key features, and see if they were still being represented well enough.<br />
Beta testers confirmed at this stage that they did not think that the resemblance to Facebook was immediately visible. Thus, for the next version, I decided to settle for a even more “facebooky” look by installing a rectangle filled with the Facebook color to simulate the basic layout of the Facebook homepage. Since I had already been using that color for the book cover, I had to find a different color for the book cover. I settled for a light gray as that matches well with almost any other color.</p>
<p>In addition to that I had the nagging feeling that the hand-drawn circle on the right side was part of the general cluttered feeling that the icon (at least in my point of view) still inhibited. Therefore, I replaced the circles with rounded rectangles as that seemed to fit the overall cubic form of the icon.</p>
<p><img style="background-color: white" alt="" src="http://www.terhech.de/clarity/dock_128_5.png" class="aligncenter"/></p>
<p>￼This one looks far better. The contrasting blue toolbar really helps the icons‘ appearance. What I did not like was the area where the loupe and the blue headline background overlap in the book middle as that looks very dark and gray. Additionally, the icon still did not feel ,right‘ compared to other Apple / Mac icons as it still seemed to have an awkward position:</p>
<p><img style="background-color: white" alt="" src="http://www.terhech.de/clarity/example3.png" class="aligncenter"/><br />
￼<br />
In order to fix these problems, I had to do two things. First, I corrected the perspective of the icon again, to make it more akin to XCode‘s. Second, I heightened the pages so that I gained more contrast to the binding.</p>
<p><img style="background-color: white" alt="" src="http://www.terhech.de/clarity/dock_128_6.png" class="aligncenter"/><br />
￼<br />
This result looked really good, and I was already very happy with it. Next to other Apple icons one can see that it looks more at home than the older icon:</p>
<p>￼<img style="background-color: white" alt="" src="http://www.terhech.de/clarity/example4.png" class="aligncenter"/></p>
<p>Feedback from the beta testers indicated though that they thought that it still did not look as if it was an app for Facebook. I decided to replace the ,CLARITY‘ word with a simple ,f‘ to resemble Facebook.<br />
Now, that it seemed as if the icon was almost done, I could finally take care of the really small tidbits that had annoyed me all the time but were not worth investigating until I reached the semi-final version. First, I thought that the loupe needed a nice shine on the glass. Second, I did not like the overall brightness / shadow composition of the image as that looked rather out of place on my Mac, and third, the book cover had a small, disturbing noise on it. So, with these changes, the final logo looks like this (I also added a shadow):</p>
<p><img alt="" src="http://www.terhech.de/clarity/example5.png" class="aligncenter"/></p>
<p>And here next to other Mac icons:</p>
<p><img style="background-color: white" alt="" src="http://www.terhech.de/clarity/dock_128_5.png" class="aligncenter"/><br />
￼<br />
I started developing the logo on the 27th of December, next to continued programming on the app, and I finished the logo on the 29 of December. Given the short time frame, I am really happy with the outcome. Future upgrades to the app will probably also alter the icon, just as the iTunes icon has changed over time.</p>
<p>Here is a comparison of the first version to the final version of the icon. The most important changes were probably (in descending order) the right perspective, the bigger loupe &#038; text-marker, and the removal of clutter.</p>
<p><img alt="" src="http://www.terhech.de/clarity/example6.png" class="aligncenter"/><br />
￼<br />
Finally, if you design Mac icons, Apple will encourage you not to create only 128px x 128px icons, but to also include a version with up to 512px x 512px. In this big version, of course, one can add far more detail. Here is the big version of the Clarity icon:</p>
<p><img alt="" src="http://www.terhech.de/clarity/final.png" class="aligncenter"/><br />
￼<br />
You can see that the big version entails more details: One can see the leather from the book cover, one can see the names below the profile pictures, one can see the text on the text marker, and one can see a small descriptive text at the top left.</p>
<p>Oh, and because it sounded like such a funny idea, I also added an animation that shows the iterative development:</p>
<p><img alt="" src="http://www.terhech.de/clarity/animation.gif" class="aligncenter"/></p>
<p>The icon was created in <a href="http://www.blender3d.org">Blender 3D</a>, the textures were created in Photoshop, and postproduction was also done in Photoshop.</p>
]]></content:encoded>
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		<item>
		<title>The iTablet Newspaper.</title>
		<link>http://www.terhech.de/2009/11/the-itablet-newspaper/</link>
		<comments>http://www.terhech.de/2009/11/the-itablet-newspaper/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 16:39:51 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iTablet]]></category>
		<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Newspapers]]></category>

		<guid isPermaLink="false">http://www.terhech.de/?p=257</guid>
		<description><![CDATA[In my last post I noted the possibility of Apple entering the newspaper market via its iTablet in order to help journalism accustom to modern times (or, as someone else wrote: &#8216;Pull it kicking and screaming into the future&#8217;).
There&#8217;s no doubt that the newspaper business, or rather journalism, is in dire need for a concept [...]]]></description>
			<content:encoded><![CDATA[<p>In my last post I noted the possibility of Apple entering the newspaper market via its iTablet in order to help journalism accustom to modern times (or, as someone else wrote: &#8216;Pull it kicking and screaming into the future&#8217;).<br />
There&#8217;s no doubt that the newspaper business, or rather journalism, is in dire need for a concept which establishes it in the internet-centered society looming upon us.<br />
Newspaper sales been dropping year over year, which leads to journalists being fired, which leads to a loss in quality, which leads to less sales, which leads to less advertising, which leads to a higher prices – and that one leads to less sales, again. What we can see in this simple example is the rather inevitable crisis of classic paper-based newspaper journalism. The cause of this hideous process is (among other factors) the fact that news can be consumed for free on the Internet. However, since people reading news on the Internet tend to ignore the accompanied advertising, the shift from paper to web doesn&#8217;t make up for the loss of their paper counterparts (and not even for the production costs).<br />
Countless CEO&#8217;s, consultants, and scientists have tried to come up with a solution for this conundrum. People want to consume news, but do not want to pay (much) for it. Solutions ranged from micropayments (pay 1pence per article – didn&#8217;t work), to government-financed journalism (a rather dangerous thought given the importance of journalism as the fourth power in a democracy). So, why should a new hardware product from Apple offer any kind of solution to this problem, which has already been discussed on a grand scale?</p>
<p>Let&#8217;s move back, for a minute, and consider the state of the music industry, ca. 2001. Napster had moved the task of finding, downloading, and sharing digital mp3 music from the realm of hackers and nerds to the broad public. Suddenly everyone was able to get music in an instant. For free. For years to come, the music industry, and its legal companion, the RIAA, tried everything imaginable to hinder mp3 music sharing, and lecture (or even force) people to buy expensive CD&#8217;s or download incompatible music instead. As indicated, by <a href="http://www.terhech.de/2009/11/much-like-apple-saved-the-music-industry-with-the-ipod-itune/">this quote from Jimmy Lovine</a> – Founder and chairman, Interscope Records, it wasn&#8217;t until the advent of the iTunes &#038; iPod behemoth, that the market of legal digital music exploded. By now, iTunes has surpassed CD sales and is the worldwide major music distribution platform. </p>
<p>How did Apple achieve this? First of all, there seemed to be a latent demand for legal digital music. People oftentimes claimed that they&#8217;d buy music in an instant, if it was available in something other than the arcane CD format. It was, however, possible to buy digital music online before the iTunes Music Store came along, a fact that diminishes the strength of the &#8216;legal music&#8217; argument. Another important reason was of course the combination of iPod, iTunes, and iTunes Music Store. While previous approaches to selling music online were limited &#038; rather unknown, the widespread success of the iPod brought access to millions of potential customers. Finally, there&#8217;s an often-overlooked but very important reason: The ease and comfort of Apple&#8217;s solution.</p>
<p>Napster reached such a wide audience not only because of the simplicity of the task, but also because the availability of of music. One could enter an artists name, find tons of related (or unrelated) tracks, and download them with a click. But Napster also had a ton of problems: Many tracks weren&#8217;t available at all, it was nearly impossible to get complete albums – mostly only a small selection of tracks, the files were not always in good quality, and almost every download took ages because the sharing party was accessing the Internet by modem.<br />
Whereas iTunes brought best-of lists, fast downloads, high quality files, cover art, a big database of content (except for the Beatles), complete albums, reviews, and much more. And best of all, it was only one click away from the regular iTunes music experience.<br />
I&#8217;m fairly confident, that the superior success of the iTunes Music Store lends itself a big deal on the usability of Apple&#8217;s solution.</p>
<p>So, going back to the future (or rather lack thereof) of journalism, how can we apply the merits of the digital music solution to newspapers? Since news is already free on the Internet, this market lacks a significant demand for &#8216;legal&#8217; news. However, as explained above, this wasn&#8217;t a big deal for digital music either. The difference is actually marginal: Before iTunes, people could buy digital music, but illegally downloaded free stuff instead. After iTunes people could still buy digital music, but did download far less illegal music. Now, people can buy paper news, but they access free, digital news instead.<br />
If Apple really was to try to reinvent the newspaper, it would need to offer a seriously simplified, less cumbersome, very usable interface. But is this possible? Online newspapers have been evolving for years, the NY Times employs a constantly growing team of web developers to optimize it&#8217;s site. These sites still follow a model that lends its basics from the classic newspaper. A frontpage, departments, current articles in chronological order, features, and a ton of adds.<br />
These simple thoughts establish a basic framework which allows to draft a set of requirements for a device that could establish itself as a news platform:<br />
- The perfect size: It certainly has to be bigger than an iPhone. It needs space for a splendid layout, big fonts, high quality pictures, and a general feeling of comfort. However, it shouldn&#8217;t be so big as to be considered clunky.<br />
- The layout: Visit <a href="http://www.usatoday.com/2>USA Today</a> for a moment. Perplexed? The classic newspaper had a slightly colorful front page, with a teaser image, votes, polls, and an introduction into the contents of the paper, but the articles themselves were clear, plain, freed from distractions. Todays online newspapers are ripe with distractions. Links to blogs, newsletters, similar articles, advertising, photo galleries, comments, digg buttons, print buttons, and more. Apple needs to establish a plain and beautiful layout, hiding complexity in menus or even through omitting the features altogether. They&#8217;re really good at this kind of thing.<br />
- Move away from an article-based view. When reading a classic newspaper, we browse, skim, and skip. Even when we&#8217;re looking for a specific article, we might stumble upon the one or other interesting tidbit that educates or entertains us. Actually, a recent study by Marcinkowski (still in print) found that (albeit for TV) most political information is being acquired &#8216;accidentally&#8217; while people were waiting for an entertainment program to come up. For newspapers, this could mean that a great deal of the publics political knowledge comes from browsing or skimming the newspaper. Article based views offer &#8216;recommendation&#8217; content, but this deepens instead of widening the knowledge. So the Apple device would need a clever way to give people a luxury article mode, with big fonts and clear structure, while also somehow embedding an easy access to the rest of the articles.<br />
- Speed: Google and Amazon have invested many resources testing the importance of the speed of a website. The result was that even a fraction of a second in delay causes people to stop and leave. I personally feel that most news sites are too slow. Upon clicking a link, first the HTTP request has to go through, the HTML has to arrive, the browser renders it, loads a bulk of additional images, these resize the layout 3x-4x times, then three Adobe Flash embeds start loading, cause the browser to pause for a moment, and finally the page has been loaded. This process can take up 1-3 seconds. That there is a relation between consumption and speed, especially for news, can be seen with one of the newer Google experiments (<a href="http://fastflip.googlelabs.com/">Google FastFlip</a>), which introduces a blazingly fast way to read news. Instead of html content, the site serves screenshots of news sites. I&#8217;m hardly convinced that Apple will not use WebKit for the iTablet newspapers, but that&#8217;s not the point: They just need to find a way to make the browsing and loading of articles incredibly fast.</p>
<p>When I applied the probable factors of success of the iTunes Music Store onto journalism, I left one factor out: The giant userbase of the iPod. The Music Store not only did benefit but wouldn&#8217;t have been possible at all without the already available incredible amount of iPod owners. The iTablet, on the other hand, isn&#8217;t even on the market yet. So, in comparison to the iPod, where the physical product helped sell the digital content, with the iTablet the digital content would need to help sell the physical product. I imagine newspaper access to be one of Apple&#8217;s arguments for the iTablet. While this certainly limits the applicability of the thoughts above, the App Store has shown that even a new content platform can quickly become a selling argument.</p>
<p>If only a bit of these thoughts apply, it would be a chance for journalism. The iTablet  scenario won&#8217;t help solve many of its inherent problems, like bias, uneven news distribution, or the rise of entertainment, but it might at least help journalism to stay alive – maybe until a conclusive &#8216;future of news&#8217; has been found. Because weblogs, social news, or Twitter cannot replace journalism. </p>
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		<item>
		<title>Mobile Platforms</title>
		<link>http://www.terhech.de/2009/10/mobile-platforms/</link>
		<comments>http://www.terhech.de/2009/10/mobile-platforms/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 10:10:19 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.terhech.de/?p=238</guid>
		<description><![CDATA[I like WebOS, but I&#8217;m not confident yet whether Palm will be able (by means of investment, developers, and pace) to pull of building a major mobile platform, that is directly competing against the Google Behemoth and the iPhone, with it&#8217;s advantageous 15 years of Cocoa development on the Mac. Already, if one looks past [...]]]></description>
			<content:encoded><![CDATA[<p>I like WebOS, but I&#8217;m not confident yet whether Palm will be able (by means of investment, developers, and pace) to pull of building a major mobile platform, that is directly competing against the Google Behemoth and the iPhone, with it&#8217;s advantageous 15 years of Cocoa development on the Mac. Already, if one looks past the user interface, WebOS lacks many technologies which Android or iPhone OS developers take for granted.<br />
And Android 2.0, just like iPhone OS 3.0, introduces another ton of new technologies. If Google and Apple keep this pace, they&#8217;ll be the two dominant mobile platforms soon, leaving behind Windows Mobile (cough), WebOS, Symbian, Maemo, and BlackBerry. One might wonder, if Apple will be able to compete against a myriad of feature rich Android devices. Riding on the wave of the iPod, featuring <strong>the</strong> prominent brand, their chances seem to be good.</p>
<p>Update: Just stumbled upon this Billshrink.com Smartphone comparison. They compare the iPhone, Pre, and the Droid. In the following (about) 40 user comments, one guy laments the lack of Windows Mobile, another one the lack of BlackBerry, and finally the last comment just notes &#8216;No mention of Nokia.. again&#8217;. That&#8217;s three out of forty.</p>
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		<title>Developing on the BlackBerry</title>
		<link>http://www.terhech.de/2009/10/developing-on-the-blackberry/</link>
		<comments>http://www.terhech.de/2009/10/developing-on-the-blackberry/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 09:59:12 +0000</pubDate>
		<dc:creator>B. Terhechte</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[rim]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.terhech.de/?p=232</guid>
		<description><![CDATA[Toktumi on their BlackBerry vs. iPhone Development experience.

Developing for the iPhone platform was a piece of cake – one OS, one hardware platform, a powerful, well-documented API, and a simple submission process for the app store. […]
In sharp contrast, the BlackBerry was never intended to support an app marketplace for third party developers. As a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.toktumi.com/voipnews/blackberry-doomed/">Toktumi on their BlackBerry vs. iPhone Development experience.</a></p>
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Developing for the iPhone platform was a piece of cake – one OS, one hardware platform, a powerful, well-documented API, and a simple submission process for the app store. […]<br />
In sharp contrast, the BlackBerry was never intended to support an app marketplace for third party developers. As a result developing for the BlackBerry was a nightmare. There are dozens of different models, many with different screen sizes, features, hardware, etc. If your software works on one, it may not work on others – so you have to test every single phone, every time you make a change.<br />
Even worse each phone might behave differently depending on which carrier network it is on, adding an extra dimension of complexity to the development challenges. For the Storm we had to write an entirely different version of the software to get it to work.</div>
<p>RIM only has two options. First, invest serious work in their current platform. Or second, develop a new platform that eases development and enables developers to target different devices with one code base. Currently, they seem to try to sit it out instead.<br />
There is a stark and distinct relationship between the usability of a Software development kit and the amount of software being developed with it. Current BlackBerry users buy the device because of the email and texting features. But with the increasing feature set of Android, this primary BlackBerry advantage will diminish. A wide range of apps (or a small range of high quality apps) are increasingly influencing purchase decisions. RIM has neither. </p>
<p>(via <a href="http://twitter.com/ajkeen/status/5229036385">Andrew Keen</a>)</p>
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