My Blender Rendering Tests
Blender, a free and open-source 3D modeling and rendering tool, has significantly improved since its earlier versions. While it may not compete directly with industry giants like 3DSMax or Maya, its capabilities suffice for casual 3D work. After recent experimentation, I proudly share my initial results and newfound appreciation for this versatile software.
My Blender Rendering Tests
<a href="http://www.blender3d.org/cms/Home.2.0.html">Blender</a> is a neat OpenSource (read: free) 3D modelling and rendering
tool which has gotten a lot of interesting features as of late.
The
absence of a 3DSMax Version for Mac OS X led me to discover this
software which I had already tried and dismissed years ago (Version
1.66 I think) again. Much time has passed since; Blender got
Open-Sourced and a really strong army of developers helped add new and
exciting features to it. Now, this is of course in no way a clear
winner or even a real contender to giants like 3DSMax or the (just
swallowed) Maya. But that’s not really necessary for the little 3D-Work
I need to do from time to time - I ain’t driving a Ferrari either
although I need to use a car from time to time. I’m really happy
with
what I can achieve with Blender, and the actual modelling process
(which is way different to the 3dsmax way) is quite fast too, after one
gets used to it.
So: Over the past days I’ve been experimenting with it from time to
time, and here are my first results; they’re not in any way special but
I’m still quite proud that I got this far :)
Clicking on the images reveals a big version.

